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Z. Schwartz

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    • Gallery
    • High-Res Gallery
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Divine Ire Pt. 1

This is sort of a follow up to the previous blog post involving electrical art. Divine Ire is a favorite skill of mine (from the game Path of Exile), and so this would be a good effect to play around with more particle system things. Same basis with some additions. One is the line-based beam discharge, that is some module calculations to have the bolt form in a spiral. E.g xy coordinates are cos/sin of radians from the execution index multiplied by a scalar; z is the index times a scalar for height per turn, the return of that times the radius). I also used the opportunity to do some environment mood lighting + bit of modeling & texturing.


Next update will include some visual revisions to the mesh emitter, possibly more destruction, & the original version (not automaton).

divine1.gif
divine2.gif
tags: UE4, niagara, divine ire, automaton, path of exile, 3d art
Monday 04.13.20
Posted by Zachary Schwartz