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Z. Schwartz

  • Home
  • Gallery
    • Gallery
    • High-Res Gallery
  • Process
    • Neural Project
    • Doomfletch Walkthrough
  • About
  • Blog

Cinematic Vis

{3d renderings}

 

 

Herein is my cinematic rendering gallery; a collection of personal pieces that convey a vision of fantasy mediated through technical skills and artistic ideas merging. Forms

that flow, lighting that accents --- environments that accentuate both strength and fragility. Characters and props that bring of sense of weight, as well as sentient

enactment upon these faux realities. As the years pass I progress with conditioning my skillset, and always aiming to expand this knowledge as to open more avenues of

creation.

 

From the possible settings of a far future, to the exploratory narrative set within alternate worlds, I try to translate these ideas with use of 3d software. The

essentials to my workflow include 3ds Max, Substance Designer, and others; utilizing engines such as Corona and UE4 to achieve the visual fidelity which I wish to reach.

To see more, check out the High-Res Gallery =]

 

 

 

castleswing.jpg LifestealMain1.jpg eloranshipyard.jpg evokim.jpg DiagonAlley1.jpg hsuit.jpg
 

 

Environments

DiagonAlley1.jpg dreamforge.jpg Solaris1.jpg ForestNight1.jpg Ruins1Render.jpg ancient.jpg castleswing.jpg castlewing.jpg eloran.jpg eloranshipyard.jpg evokimmain.jpg autumn.jpg livingquarter.jpg loremaster.jpg lumbertown.jpg ellphion.jpg study.jpg sunrise.jpg vaylmoon.jpg ArchiveV.jpg

 

Characters & Props

evokim.jpg Envoy1.png gantzhsuit.jpg LifestealMain1.jpg capion.jpg falvossage.jpg saigo.jpg sentinel.jpg archon.jpg daemonicgreatsword.jpg monowheel.jpg ornateblade.jpg sword1.jpg AcuityBig.jpg Doomfletch4k.jpg ThreeDragonsMain.jpg ApepsRage4k.jpg

 

Arch viz

{coming soon}

 

This is a compilation of some of my [more recent] architectural visualization pieces; a combination of inspired design and personal vision rendered for the viewer. This

gallery leans towards somewhat modern, with classic design motifs and structural composition. Places that feel like home --- whether isolated from major civilization, or

in the midst of it. It's also a visual representation of my artistic progress over the years, and an extension of my abilities as primarily harnessed/seen in fantasy

environmental creation.

 

Light brings rooms and buildings to life, as monuments that testify that which individuals see in themselves --- that is, we translate the places people can envision

themselves being --- playing, working, relaxing, innovating: living. As individuals; yet collectively participating in this reality of shapes, and experiences.